using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EquipData
{
    public EquipData(int index, bool isUnlock, int equipCost)
    {
        Index = index;
        IsUnlock = isUnlock;
        EquipCost = equipCost;
    }

    public int Index { get; }
    public bool IsUnlock { get; set; }
    public int EquipCost { get; }
    
    public string EquipName { get; }
}